Post by nsptb on Nov 3, 2008 23:51:33 GMT 7
Hi all, there will be a Counter-Strike tournament coming soon in Kota Kinabalu, Sabah! The tournament will be divided into 2 categories, Under-18 and the Open category. Under-18 category will be held on the 18th and 19th of December 2008 while the Open category will be held on the 20th and 21st of December 2008. For more details, please do not hesitate to contact us at 016-8349913(Nicholas), 016-8108550(Kwong) or e-mail us at nsptournamentboard@gmail.com.
Prize(SUBJECT TO CHANGE):
Under-18 category: Champion RM500, 1st runner-up RM300, 2nd runner-up RM200.
Open category: Champion RM3000, 1st runner-up RM2000, 2nd runner-up RM1000.
Places to submit registration forms and make payment:
1. Citymall Arena Cybercafe, Kolombong
2. Cyber X, Damai (Zoom +6019 831 2974)
3. E-City, Luyang (Ray +6012 826 0312)
4. Empire, Donggongon (Ah Choy +6016 650 4670)
For those who wish to register online, please kindly provide us the details as stated below. Details should include:
1. Which category are you joining?
2. Team Name
3. Details of leader, followed by the second, third, fourth and fifth member. (Every single member should provide us your Name, Phone contact, NRIC or Passport number)
Please send the details to nsptournamentboard@gmail.com and we will contact you once your registration has been processed. Thank you!
Half-Life®: Counter-Strike™ 1.6 Rules & Regulations:
NOTE: WE RESERVE THE RIGHTS TO CHANGE ANY RULES WITHOUT PRIOR NOTICE.
General
• Competition Method: 5 vs. 5 (Team Play, 5 players per team).
• The first team to win 16 rounds wins the match.
• Extra rounds will be played until the winner is decided
• May install third party program and/or join as an observer for tournament operations purposes, such as verifying match results or gathering match data.
General Game Settings
• Rounds: 30 Rounds (Max rounds format): 15 rounds as Terrorists and 15 rounds as Counter-Terrorists per team (If a team scores 16 rounds first, the match is ended immediately.)
• Victory Condition: The first team to win 16 rounds.
• Round Time: 1 minute 45 seconds.
• Counter-Terrorist, Terrorist will be announced before the match or decided by coin toss.
• In the case of a tie after regulation, 6 extra rounds will be played. (3 rounds as Terrorists / 3 rounds as Counter-Terrorists per team)
• Extra Round restart money: $10,000.
• In the case of a re-tie after 6 extra rounds as stated above, 6 more extra rounds will be played until the tie is broken.
• Official Maps: De_Dust2, De_Inferno, De_Nuke, De_Train.
• Only team leaders are allowed to use public in-game messages (messagemode1) within a match. The rule also applies when dead. Use of messagemode1 by any member other than the team leader shall result in a warning. Other team members must only use team message (messagemode2), while in a match.
• Coach can coach the players from behind the team during freeze time. If Coach continues to talk to the players after the freeze time has ended, the team will be given a warning or lose by forfeit at the sole discretion of the marshal.
• Coach must go outside the tournament area if Marshal asks him/her to leave.
• The Server Master will record the process of the match.
• Approved Grenade Amounts Per Round:
1. Flashbangs: 2
2. Grenades: 1
3. Smoke Grenades: 1
• Approved Commands:
1. Adjust_crosshair
2. Left Hand
3. A user can use Activate In-Game-VGUI Command
• Default skins must be used.
• Any other use of map or program bugs can result in a warning at the minimum or loss by default for the offending team after deliberation and decision by the board of marshals at its sole discretion.
• The gamma rate can be changed in the video graphic driver.
Tournament Server Settings
• mp_autokick 0
• mp_autocrosshair 0
• sv_voiceenable 1
• mp_autoteambalance 0
• mp_buytime 0.25
• sv_unlagsamples 1
• mp_consistency 1
• mp_c4timer 35
• sv_unlagpush 0
• mp_fadetoblack 1
• mp_flashlight 1
• sys_ticrate 10000
• mp_forcechasecam 2
• mp_forcecamera 2
• allow_spectators 1
• mp_footsteps 1
• mp_freezetime 15
• decalfrequency 60
• mp_friendlyfire 1
• mp_hostagepenalty 0
• edgefriction 2
• mp_limitteams 10
• mp_logecho 1
• host_framerate 0
• mp_logdetail 3
• mp_logfile 1
• log on
• mp_logmessages 1
• mp_maxrounds 0
• pausable 0
• mp_playerid 1
• mp_roundtime 1.75
• mp_timelimit 0
• mp_tkpunish 0
• sv_aim 0
• sv_airaccelerate 10
• sv_airmove 1
• sv_allowdownload 0
• sv_allowupload 0
• sv_alltalk 0
• sv_cheats 0
• sv_clienttrace 1
• sv_clipmode 0
• sv_friction 4
• sv_gravity 800
• sv_lan_rate 25000
• sv_maxrate 25000
• sv_maxspeed 320
• sv_maxunlag 0.5
• sv_maxupdaterate 101
• sv_minupdaterate 101
• sv_minrate 25000
• sv_proxies 1
• sv_send_logos 1
• sv_send_resources 1
• sv_stepsize 18
• sv_stopspeed 75
• sv_unlag 1
Allowed Settings Values for Client
• cl_updaterate 101
• cl_cmdrate 101
• rate 25000
• m_filter 1/0
• hud_fastswitch 1/0
• zoom_sensitivity_ratio
• fps_max 101
• cl_dynamiccrosshair 1/0
• gamma 1/3
• brightness 1/3
• cl_minmodels 1/0
• cl_shadows 1/0
Following Client Settings May Not Be Changed (Must use the default values)
• cl_weather
• mp_corpse_stay
• mp_decals
• max_shells
• max_smokepuffs
• fastsprites
• ex_interp 0.01 for LAN (0.1 for online)
Unfair Practices Subject to Penalty
• Team members may communicate verbally if they are alive in the match or when all team members are dead.
• The player is deemed dead when the screen is completely faded to black. If a bug occurs and the screen doesn’t fade to black, the player is deemed dead three seconds after he/she has fallen.
• Any player who has died cannot communicate by ANY means (No gesture or verbal communication will be allowed) with any other team member or opponent until the beginning of the next round.
• If a player continues to communicate after he/she is killed, the team may be given a warning or lose by default at the marshal’s sole discretion.
• Boosting (stepping on top of own team player) is allowed in play.
• Binding Duck to scroll wheel is not allowed.
• C4 must be installed at a viewable location. Installing C4 at a location where a boost is required is allowed.
• Silent C4 installation is considered bug play. Such an offense may result in a warning or loss of all remaining TR (Terrorists) rounds at the sole discretion of the board of marshals.
• Throwing grenades over buildings in all maps are allowed.
• Any use of the flash bang bug will result in a warning at the minimum or loss by default for the offending team.
• Use of personal model/skins (includes weapon skins)
• Use of personal map texture
• All cheat programs
• Use of map bugs in play (e.g. map swimming, auto aim, etc.)
• Use of unfair but available scripts (e.g. silentrun, attack+use, centerview script, norecoil script, etc.)
• The server master can and will check for the use of any unfair practice or script, even those not listed above, during each match.
• If marshal decides that external conditions (Press, Team Leader, Player, Spectator, etc) give unfair advantage to a player, the team may be given a warning or lose by default at the marshal’s sole discretion.
• If a problem occurs with flash bang bug, the marshal reviews the demo file and the offending team loses the round. The match continues normally.
• HLTV Proxy will join the game servers for Tournament Broadcast.
• To test for HLTV flash bugs, players must follow the directions of the server master and/or the marshal.
If disconnection occurs during a match
• If all the players cannot play due to an unintended, unforeseen accident such as server stoppage,
o Before the 3rd round starts : restart the match
o After the 3rd round starts : Disconnected player must re-connect to the server. The round is continued unpausing, and if the disconnected player cannot connect to the server, all players must wait during the freeze time after the round until the disconnected player connects to the server. At this time, the match may continue by unpausing. (Not a restart)
• If up to 3 of all players are unintentionally disconnected: The score for that round is discarded. The game is paused after the round during the freeze time. The game is paused after the round during the freeze time, and all players wait until the disconnected players are connected to the server. When all players are connected, the match may continue by unpausing the game.
• In the case of intentional disconnection, the marshal may decide to end the match with the offending team losing by default.
• Protests can only be filed by the team leader (i.e.: a player that represents the team)
o If a player does not agree to any rules, he/she can express his/her protest to a marshal before the completion of a match. Any unintentional refusal to connect to the match server can result in a default loss for that team with the decision to be made at the sole discretion of the marshal.
• If a rematch is decided by the head marshal, the team that does not follow this decision will be subject to disqualification.
These rules are subject to modification in the following aspects by the board of marshals
• Use of most recent patch/version release within the board of marshal’s own discretion.
• Changes to in-game settings and options necessitated by the use of most recent patch version/release.
• Cheat Protection Program release and/or cheat protection functions.
• Game settings and/or operations guidelines dictated by differences between online and LAN Tournaments.
Prize(SUBJECT TO CHANGE):
Under-18 category: Champion RM500, 1st runner-up RM300, 2nd runner-up RM200.
Open category: Champion RM3000, 1st runner-up RM2000, 2nd runner-up RM1000.
Places to submit registration forms and make payment:
1. Citymall Arena Cybercafe, Kolombong
2. Cyber X, Damai (Zoom +6019 831 2974)
3. E-City, Luyang (Ray +6012 826 0312)
4. Empire, Donggongon (Ah Choy +6016 650 4670)
For those who wish to register online, please kindly provide us the details as stated below. Details should include:
1. Which category are you joining?
2. Team Name
3. Details of leader, followed by the second, third, fourth and fifth member. (Every single member should provide us your Name, Phone contact, NRIC or Passport number)
Please send the details to nsptournamentboard@gmail.com and we will contact you once your registration has been processed. Thank you!
Half-Life®: Counter-Strike™ 1.6 Rules & Regulations:
NOTE: WE RESERVE THE RIGHTS TO CHANGE ANY RULES WITHOUT PRIOR NOTICE.
General
• Competition Method: 5 vs. 5 (Team Play, 5 players per team).
• The first team to win 16 rounds wins the match.
• Extra rounds will be played until the winner is decided
• May install third party program and/or join as an observer for tournament operations purposes, such as verifying match results or gathering match data.
General Game Settings
• Rounds: 30 Rounds (Max rounds format): 15 rounds as Terrorists and 15 rounds as Counter-Terrorists per team (If a team scores 16 rounds first, the match is ended immediately.)
• Victory Condition: The first team to win 16 rounds.
• Round Time: 1 minute 45 seconds.
• Counter-Terrorist, Terrorist will be announced before the match or decided by coin toss.
• In the case of a tie after regulation, 6 extra rounds will be played. (3 rounds as Terrorists / 3 rounds as Counter-Terrorists per team)
• Extra Round restart money: $10,000.
• In the case of a re-tie after 6 extra rounds as stated above, 6 more extra rounds will be played until the tie is broken.
• Official Maps: De_Dust2, De_Inferno, De_Nuke, De_Train.
• Only team leaders are allowed to use public in-game messages (messagemode1) within a match. The rule also applies when dead. Use of messagemode1 by any member other than the team leader shall result in a warning. Other team members must only use team message (messagemode2), while in a match.
• Coach can coach the players from behind the team during freeze time. If Coach continues to talk to the players after the freeze time has ended, the team will be given a warning or lose by forfeit at the sole discretion of the marshal.
• Coach must go outside the tournament area if Marshal asks him/her to leave.
• The Server Master will record the process of the match.
• Approved Grenade Amounts Per Round:
1. Flashbangs: 2
2. Grenades: 1
3. Smoke Grenades: 1
• Approved Commands:
1. Adjust_crosshair
2. Left Hand
3. A user can use Activate In-Game-VGUI Command
• Default skins must be used.
• Any other use of map or program bugs can result in a warning at the minimum or loss by default for the offending team after deliberation and decision by the board of marshals at its sole discretion.
• The gamma rate can be changed in the video graphic driver.
Tournament Server Settings
• mp_autokick 0
• mp_autocrosshair 0
• sv_voiceenable 1
• mp_autoteambalance 0
• mp_buytime 0.25
• sv_unlagsamples 1
• mp_consistency 1
• mp_c4timer 35
• sv_unlagpush 0
• mp_fadetoblack 1
• mp_flashlight 1
• sys_ticrate 10000
• mp_forcechasecam 2
• mp_forcecamera 2
• allow_spectators 1
• mp_footsteps 1
• mp_freezetime 15
• decalfrequency 60
• mp_friendlyfire 1
• mp_hostagepenalty 0
• edgefriction 2
• mp_limitteams 10
• mp_logecho 1
• host_framerate 0
• mp_logdetail 3
• mp_logfile 1
• log on
• mp_logmessages 1
• mp_maxrounds 0
• pausable 0
• mp_playerid 1
• mp_roundtime 1.75
• mp_timelimit 0
• mp_tkpunish 0
• sv_aim 0
• sv_airaccelerate 10
• sv_airmove 1
• sv_allowdownload 0
• sv_allowupload 0
• sv_alltalk 0
• sv_cheats 0
• sv_clienttrace 1
• sv_clipmode 0
• sv_friction 4
• sv_gravity 800
• sv_lan_rate 25000
• sv_maxrate 25000
• sv_maxspeed 320
• sv_maxunlag 0.5
• sv_maxupdaterate 101
• sv_minupdaterate 101
• sv_minrate 25000
• sv_proxies 1
• sv_send_logos 1
• sv_send_resources 1
• sv_stepsize 18
• sv_stopspeed 75
• sv_unlag 1
Allowed Settings Values for Client
• cl_updaterate 101
• cl_cmdrate 101
• rate 25000
• m_filter 1/0
• hud_fastswitch 1/0
• zoom_sensitivity_ratio
• fps_max 101
• cl_dynamiccrosshair 1/0
• gamma 1/3
• brightness 1/3
• cl_minmodels 1/0
• cl_shadows 1/0
Following Client Settings May Not Be Changed (Must use the default values)
• cl_weather
• mp_corpse_stay
• mp_decals
• max_shells
• max_smokepuffs
• fastsprites
• ex_interp 0.01 for LAN (0.1 for online)
Unfair Practices Subject to Penalty
• Team members may communicate verbally if they are alive in the match or when all team members are dead.
• The player is deemed dead when the screen is completely faded to black. If a bug occurs and the screen doesn’t fade to black, the player is deemed dead three seconds after he/she has fallen.
• Any player who has died cannot communicate by ANY means (No gesture or verbal communication will be allowed) with any other team member or opponent until the beginning of the next round.
• If a player continues to communicate after he/she is killed, the team may be given a warning or lose by default at the marshal’s sole discretion.
• Boosting (stepping on top of own team player) is allowed in play.
• Binding Duck to scroll wheel is not allowed.
• C4 must be installed at a viewable location. Installing C4 at a location where a boost is required is allowed.
• Silent C4 installation is considered bug play. Such an offense may result in a warning or loss of all remaining TR (Terrorists) rounds at the sole discretion of the board of marshals.
• Throwing grenades over buildings in all maps are allowed.
• Any use of the flash bang bug will result in a warning at the minimum or loss by default for the offending team.
• Use of personal model/skins (includes weapon skins)
• Use of personal map texture
• All cheat programs
• Use of map bugs in play (e.g. map swimming, auto aim, etc.)
• Use of unfair but available scripts (e.g. silentrun, attack+use, centerview script, norecoil script, etc.)
• The server master can and will check for the use of any unfair practice or script, even those not listed above, during each match.
• If marshal decides that external conditions (Press, Team Leader, Player, Spectator, etc) give unfair advantage to a player, the team may be given a warning or lose by default at the marshal’s sole discretion.
• If a problem occurs with flash bang bug, the marshal reviews the demo file and the offending team loses the round. The match continues normally.
• HLTV Proxy will join the game servers for Tournament Broadcast.
• To test for HLTV flash bugs, players must follow the directions of the server master and/or the marshal.
If disconnection occurs during a match
• If all the players cannot play due to an unintended, unforeseen accident such as server stoppage,
o Before the 3rd round starts : restart the match
o After the 3rd round starts : Disconnected player must re-connect to the server. The round is continued unpausing, and if the disconnected player cannot connect to the server, all players must wait during the freeze time after the round until the disconnected player connects to the server. At this time, the match may continue by unpausing. (Not a restart)
• If up to 3 of all players are unintentionally disconnected: The score for that round is discarded. The game is paused after the round during the freeze time. The game is paused after the round during the freeze time, and all players wait until the disconnected players are connected to the server. When all players are connected, the match may continue by unpausing the game.
• In the case of intentional disconnection, the marshal may decide to end the match with the offending team losing by default.
• Protests can only be filed by the team leader (i.e.: a player that represents the team)
o If a player does not agree to any rules, he/she can express his/her protest to a marshal before the completion of a match. Any unintentional refusal to connect to the match server can result in a default loss for that team with the decision to be made at the sole discretion of the marshal.
• If a rematch is decided by the head marshal, the team that does not follow this decision will be subject to disqualification.
These rules are subject to modification in the following aspects by the board of marshals
• Use of most recent patch/version release within the board of marshal’s own discretion.
• Changes to in-game settings and options necessitated by the use of most recent patch version/release.
• Cheat Protection Program release and/or cheat protection functions.
• Game settings and/or operations guidelines dictated by differences between online and LAN Tournaments.